Bonus Experience 9: Tips for Running Long Campaigns

What do you plan for? How detailed should your notes be? How do you stay committed? Long Campaigns: How Do? Lucky for us, Monica has quite a lot of experience running the serial epics, and she has some tips and advice for GMs who want to up their campaign game. Also discussed: Pretenders to the Pepper throne, fart-based Evocations, and a dog that sorta sounds like Liam Neeson. Kind of.

Advertisements

Bonus Experience 7: What’s Real When We Play Pretend

Some stuff in your game is more real than other stuff. What does that even mean? Why talk about it? If we don’t want to get mired in what exactly “sorcery points” are to our bombshell tiefling sorcerers, then we have to talk about diegesis.

Also, it being Pride Month in 20gayteen, we’re a little gayer than usual this week.

Bonus Experience 6: Dealing with Garbage Players at the Table

We’ve met them. Heard the legends. Sometimes, we’ve BECOME them. How do you identify disruptive players—garbage people, if you will—and how do you deal with them without losing your game to discomfort, bad vibes, or the dreaded Missing Stair? Monica and Rai have a few ideas.

Also, we struggle to remember all seven sins without the help of anime, take a bean break, and fan out over Blades in the Dark.

Bonus Experience 5: Games and the Art of Railroading

Who would’ve thought train tracks could conjure so much hate? Today we’re talking about railroading, and why it’s not such a big deal—why it is, in fact, necessary and useful for running games. We’re also making doe-eyes at Apocalypse World for what is probably the fifth week in a row.

Bonus Experience episode 3—uh, 5: Player Engagement and Trust

Episode 3—er, 5—is a misophobic nightmare, and we apologize about that. It was an adventure just to recover it, frankly.

This week, we’re talking about player engagement and trust, how to earn these nebulous things, and why they’re important to begin with. We also hear from every organic creature within 20 feet of either microphone, as well as initiate some discussion of the La Croix Mysteries.

The kickstarter for Dragon-Blooded: What Fire Has Wrought has 9 days left! Monica’s put a lot of work into this! Give it your support!

Game Scheduling: How Do?

Literally the only thing I miss about high school is how easy it was to get together for games. Now that I’m in my 30s, its impossible to get any number of grown-ups in the same room at the same time once a week (sometimes we can’t manage twice a week).

Luckily, there’s Doodle (https://doodle.com, iOS, Google Play).

Doodle is a scheduling service you can use from your browser or your intelligent device of choice. It allows you to set a time frame and location, and you can invite users even if they don’t have an account. Every participant selects the time slot/s that work best for them (with an optional “I can go if you really NEED me” option), and now you have everybody’s availability at your fingertips!

My real-life table games involves five other adults from four other households, so Doodle has been invaluable. I make a poll for every new month and we pick our best game days from there.

How do you guys get around the perils of adulthood and schedule for your games?