We’ve met them. Heard the legends. Sometimes, we’ve BECOME them. How do you identify disruptive players—garbage people, if you will—and how do you deal with them without losing your game to discomfort, bad vibes, or the dreaded Missing Stair? Monica and Rai have a few ideas.
Also, we struggle to remember all seven sins without the help of anime, take a bean break, and fan out over Blades in the Dark.
Who would’ve thought train tracks could conjure so much hate? Today we’re talking about railroading, and why it’s not such a big deal—why it is, in fact, necessary and useful for running games. We’re also making doe-eyes at Apocalypse World for what is probably the fifth week in a row.
Episode 3—er, 5—is a misophobic nightmare, and we apologize about that. It was an adventure just to recover it, frankly.
This week, we’re talking about player engagement and trust, how to earn these nebulous things, and why they’re important to begin with. We also hear from every organic creature within 20 feet of either microphone, as well as initiate some discussion of the La Croix Mysteries.
Welcome to episode 4, where Monica and Rai wax nostalgic about some hilarious roleplaying game events from their past (coughshitwizardcough). Apologies to anybody who recognizes themselves. Unless you were a jerk. Then we’re not sorry.
(No, you’re not freaking out—there isn’t an episode 3. It’s a long story and Margaret is working overtime to recover it)
Welcome back! Today we’re talking about how house rules and game design are two peas in the same pod as well as why you should house rule, when you should house rule, and how you should house rule. We also accidentally create the greatest D&D supplement that never was.
Correction from Monica: It’s the Gem of Incomparable Wellness. My books are not in the studio*.
Literally the only thing I miss about high school is how easy it was to get together for games. Now that I’m in my 30s, its impossible to get any number of grown-ups in the same room at the same time once a week (sometimes we can’t manage twice a week).
Doodle is a scheduling service you can use from your browser or your intelligent device of choice. It allows you to set a time frame and location, and you can invite users even if they don’t have an account. Every participant selects the time slot/s that work best for them (with an optional “I can go if you really NEED me” option), and now you have everybody’s availability at your fingertips!
My real-life table games involves five other adults from four other households, so Doodle has been invaluable. I make a poll for every new month and we pick our best game days from there.
How do you guys get around the perils of adulthood and schedule for your games?
For our pilot episode, we chose to break the ice with an introduction to running your first game: what to bring, how to do the thing, and why even do it at all. Get used to our mellifluous voices and the number of times we can reference Exalted in a single episode.